flash-source-buffer.js.html
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<!DOCTYPE html>
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<meta charset="utf-8">
<title>JSDoc: Source: flash-source-buffer.js</title>
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<h1 class="page-title">Source: flash-source-buffer.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/**
* @file flash-source-buffer.js
*/
import window from 'global/window';
import videojs from 'video.js';
import flv from 'mux.js/lib/flv';
import removeCuesFromTrack from './remove-cues-from-track';
import createTextTracksIfNecessary from './create-text-tracks-if-necessary';
import {addTextTrackData} from './add-text-track-data';
import transmuxWorker from './flash-transmuxer-worker';
import work from 'webworkify';
import FlashConstants from './flash-constants';
/**
* A wrapper around the setTimeout function that uses
* the flash constant time between ticks value.
*
* @param {Function} func the function callback to run
* @private
*/
const scheduleTick = function(func) {
// Chrome doesn't invoke requestAnimationFrame callbacks
// in background tabs, so use setTimeout.
window.setTimeout(func, FlashConstants.TIME_BETWEEN_CHUNKS);
};
/**
* Generates a random string of max length 6
*
* @return {String} the randomly generated string
* @function generateRandomString
* @private
*/
const generateRandomString = function() {
return (Math.random().toString(36)).slice(2, 8);
};
/**
* Round a number to a specified number of places much like
* toFixed but return a number instead of a string representation.
*
* @param {Number} num A number
* @param {Number} places The number of decimal places which to
* round
* @private
*/
const toDecimalPlaces = function(num, places) {
if (typeof places !== 'number' || places < 0) {
places = 0;
}
let scale = Math.pow(10, places);
return Math.round(num * scale) / scale;
};
/**
* A SourceBuffer implementation for Flash rather than HTML.
*
* @link https://developer.mozilla.org/en-US/docs/Web/API/MediaSource
* @param {Object} mediaSource the flash media source
* @class FlashSourceBuffer
* @extends videojs.EventTarget
*/
export default class FlashSourceBuffer extends videojs.EventTarget {
constructor(mediaSource) {
super();
let encodedHeader;
// Start off using the globally defined value but refine
// as we append data into flash
this.chunkSize_ = FlashConstants.BYTES_PER_CHUNK;
// byte arrays queued to be appended
this.buffer_ = [];
// the total number of queued bytes
this.bufferSize_ = 0;
// to be able to determine the correct position to seek to, we
// need to retain information about the mapping between the
// media timeline and PTS values
this.basePtsOffset_ = NaN;
this.mediaSource_ = mediaSource;
this.audioBufferEnd_ = NaN;
this.videoBufferEnd_ = NaN;
// indicates whether the asynchronous continuation of an operation
// is still being processed
// see https://w3c.github.io/media-source/#widl-SourceBuffer-updating
this.updating = false;
this.timestampOffset_ = 0;
encodedHeader = window.btoa(
String.fromCharCode.apply(
null,
Array.prototype.slice.call(
flv.getFlvHeader()
)
)
);
// create function names with added randomness for the global callbacks flash will use
// to get data from javascript into the swf. Random strings are added as a safety
// measure for pages with multiple players since these functions will be global
// instead of per instance. When making a call to the swf, the browser generates a
// try catch code snippet, but just takes the function name and writes out an unquoted
// call to that function. If the player id has any special characters, this will result
// in an error, so safePlayerId replaces all special characters to '_'
const safePlayerId = this.mediaSource_.player_.id().replace(/[^a-zA-Z0-9]/g, '_');
this.flashEncodedHeaderName_ = 'vjs_flashEncodedHeader_' +
safePlayerId +
generateRandomString();
this.flashEncodedDataName_ = 'vjs_flashEncodedData_' +
safePlayerId +
generateRandomString();
window[this.flashEncodedHeaderName_] = () => {
delete window[this.flashEncodedHeaderName_];
return encodedHeader;
};
this.mediaSource_.swfObj.vjs_appendChunkReady(this.flashEncodedHeaderName_);
this.transmuxer_ = work(transmuxWorker);
this.transmuxer_.postMessage({ action: 'init', options: {} });
this.transmuxer_.onmessage = (event) => {
if (event.data.action === 'data') {
this.receiveBuffer_(event.data.segment);
}
};
this.one('updateend', () => {
this.mediaSource_.tech_.trigger('loadedmetadata');
});
Object.defineProperty(this, 'timestampOffset', {
get() {
return this.timestampOffset_;
},
set(val) {
if (typeof val === 'number' && val >= 0) {
this.timestampOffset_ = val;
// We have to tell flash to expect a discontinuity
this.mediaSource_.swfObj.vjs_discontinuity();
// the media <-> PTS mapping must be re-established after
// the discontinuity
this.basePtsOffset_ = NaN;
this.audioBufferEnd_ = NaN;
this.videoBufferEnd_ = NaN;
this.transmuxer_.postMessage({ action: 'reset' });
}
}
});
Object.defineProperty(this, 'buffered', {
get() {
if (!this.mediaSource_ ||
!this.mediaSource_.swfObj ||
!('vjs_getProperty' in this.mediaSource_.swfObj)) {
return videojs.createTimeRange();
}
let buffered = this.mediaSource_.swfObj.vjs_getProperty('buffered');
if (buffered && buffered.length) {
buffered[0][0] = toDecimalPlaces(buffered[0][0], 3);
buffered[0][1] = toDecimalPlaces(buffered[0][1], 3);
}
return videojs.createTimeRanges(buffered);
}
});
// On a seek we remove all text track data since flash has no concept
// of a buffered-range and everything else is reset on seek
this.mediaSource_.player_.on('seeked', () => {
removeCuesFromTrack(0, Infinity, this.metadataTrack_);
if (this.inbandTextTracks_) {
for (let track in this.inbandTextTracks_) {
removeCuesFromTrack(0, Infinity, this.inbandTextTracks_[track]);
}
}
});
let onHlsReset = this.onHlsReset_.bind(this);
// hls-reset is fired by videojs.Hls on to the tech after the main SegmentLoader
// resets its state and flushes the buffer
this.mediaSource_.player_.tech_.on('hls-reset', onHlsReset);
this.mediaSource_.player_.tech_.hls.on('dispose', () => {
this.transmuxer_.terminate();
this.mediaSource_.player_.tech_.off('hls-reset', onHlsReset);
});
}
/**
* Append bytes to the sourcebuffers buffer, in this case we
* have to append it to swf object.
*
* @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/appendBuffer
* @param {Array} bytes
*/
appendBuffer(bytes) {
let error;
if (this.updating) {
error = new Error('SourceBuffer.append() cannot be called ' +
'while an update is in progress');
error.name = 'InvalidStateError';
error.code = 11;
throw error;
}
this.updating = true;
this.mediaSource_.readyState = 'open';
this.trigger({ type: 'update' });
this.transmuxer_.postMessage({
action: 'push',
data: bytes.buffer,
byteOffset: bytes.byteOffset,
byteLength: bytes.byteLength
}, [bytes.buffer]);
this.transmuxer_.postMessage({action: 'flush'});
}
/**
* Reset the parser and remove any data queued to be sent to the SWF.
*
* @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/abort
*/
abort() {
this.buffer_ = [];
this.bufferSize_ = 0;
this.mediaSource_.swfObj.vjs_abort();
// report any outstanding updates have ended
if (this.updating) {
this.updating = false;
this.trigger({ type: 'updateend' });
}
}
/**
* Flash cannot remove ranges already buffered in the NetStream
* but seeking clears the buffer entirely. For most purposes,
* having this operation act as a no-op is acceptable.
*
* @link https://developer.mozilla.org/en-US/docs/Web/API/SourceBuffer/remove
* @param {Double} start start of the section to remove
* @param {Double} end end of the section to remove
*/
remove(start, end) {
removeCuesFromTrack(start, end, this.metadataTrack_);
if (this.inbandTextTracks_) {
for (let track in this.inbandTextTracks_) {
removeCuesFromTrack(start, end, this.inbandTextTracks_[track]);
}
}
this.trigger({ type: 'update' });
this.trigger({ type: 'updateend' });
}
/**
* Receive a buffer from the flv.
*
* @param {Object} segment
* @private
*/
receiveBuffer_(segment) {
// create an in-band caption track if one is present in the segment
createTextTracksIfNecessary(this, this.mediaSource_, segment);
addTextTrackData(this, segment.captions, segment.metadata);
// Do this asynchronously since convertTagsToData_ can be time consuming
scheduleTick(() => {
let flvBytes = this.convertTagsToData_(segment);
if (this.buffer_.length === 0) {
scheduleTick(this.processBuffer_.bind(this));
}
if (flvBytes) {
this.buffer_.push(flvBytes);
this.bufferSize_ += flvBytes.byteLength;
}
});
}
/**
* Append a portion of the current buffer to the SWF.
*
* @private
*/
processBuffer_() {
let chunkSize = FlashConstants.BYTES_PER_CHUNK;
if (!this.buffer_.length) {
if (this.updating !== false) {
this.updating = false;
this.trigger({ type: 'updateend' });
}
// do nothing if the buffer is empty
return;
}
// concatenate appends up to the max append size
let chunk = this.buffer_[0].subarray(0, chunkSize);
// requeue any bytes that won't make it this round
if (chunk.byteLength < chunkSize ||
this.buffer_[0].byteLength === chunkSize) {
this.buffer_.shift();
} else {
this.buffer_[0] = this.buffer_[0].subarray(chunkSize);
}
this.bufferSize_ -= chunk.byteLength;
// base64 encode the bytes
let binary = [];
let length = chunk.byteLength;
for (let i = 0; i < length; i++) {
binary.push(String.fromCharCode(chunk[i]));
}
let b64str = window.btoa(binary.join(''));
window[this.flashEncodedDataName_] = () => {
// schedule another processBuffer to process any left over data or to
// trigger updateend
scheduleTick(this.processBuffer_.bind(this));
delete window[this.flashEncodedDataName_];
return b64str;
};
// Notify the swf that segment data is ready to be appended
this.mediaSource_.swfObj.vjs_appendChunkReady(this.flashEncodedDataName_);
}
/**
* Turns an array of flv tags into a Uint8Array representing the
* flv data. Also removes any tags that are before the current
* time so that playback begins at or slightly after the right
* place on a seek
*
* @private
* @param {Object} segmentData object of segment data
*/
convertTagsToData_(segmentData) {
let segmentByteLength = 0;
let tech = this.mediaSource_.tech_;
let videoTargetPts = 0;
let segment;
let videoTags = segmentData.tags.videoTags;
let audioTags = segmentData.tags.audioTags;
// Establish the media timeline to PTS translation if we don't
// have one already
if (isNaN(this.basePtsOffset_) && (videoTags.length || audioTags.length)) {
// We know there is at least one video or audio tag, but since we may not have both,
// we use pts: Infinity for the missing tag. The will force the following Math.min
// call will to use the proper pts value since it will always be less than Infinity
const firstVideoTag = videoTags[0] || { pts: Infinity };
const firstAudioTag = audioTags[0] || { pts: Infinity };
this.basePtsOffset_ = Math.min(firstAudioTag.pts, firstVideoTag.pts);
}
if (tech.seeking()) {
// Do not use previously saved buffer end values while seeking since buffer
// is cleared on all seeks
this.videoBufferEnd_ = NaN;
this.audioBufferEnd_ = NaN;
}
if (isNaN(this.videoBufferEnd_)) {
if (tech.buffered().length) {
videoTargetPts = tech.buffered().end(0) - this.timestampOffset;
}
// Trim to currentTime if seeking
if (tech.seeking()) {
videoTargetPts = Math.max(videoTargetPts, tech.currentTime() - this.timestampOffset);
}
// PTS values are represented in milliseconds
videoTargetPts *= 1e3;
videoTargetPts += this.basePtsOffset_;
} else {
// Add a fudge factor of 0.1 to the last video pts appended since a rendition change
// could append an overlapping segment, in which case there is a high likelyhood
// a tag could have a matching pts to videoBufferEnd_, which would cause
// that tag to get appended by the tag.pts >= targetPts check below even though it
// is a duplicate of what was previously appended
videoTargetPts = this.videoBufferEnd_ + 0.1;
}
// filter complete GOPs with a presentation time less than the seek target/end of buffer
let currentIndex = videoTags.length;
// if the last tag is beyond videoTargetPts, then do not search the list for a GOP
// since our videoTargetPts lies in a future segment
if (currentIndex && videoTags[currentIndex - 1].pts >= videoTargetPts) {
// Start by walking backwards from the end of the list until we reach a tag that
// is equal to or less than videoTargetPts
while (--currentIndex) {
const currentTag = videoTags[currentIndex];
if (currentTag.pts > videoTargetPts) {
continue;
}
// if we see a keyFrame or metadata tag once we've gone below videoTargetPts,
// exit the loop as this is the start of the GOP that we want to append
if (currentTag.keyFrame || currentTag.metaDataTag) {
break;
}
}
// We need to check if there are any metadata tags that come before currentIndex
// as those will be metadata tags associated with the GOP we are appending
// There could be 0 to 2 metadata tags that come before the currentIndex depending
// on what videoTargetPts is and whether the transmuxer prepended metadata tags to this
// key frame
while (currentIndex) {
const nextTag = videoTags[currentIndex - 1];
if (!nextTag.metaDataTag) {
break;
}
currentIndex--;
}
}
const filteredVideoTags = videoTags.slice(currentIndex);
let audioTargetPts;
if (isNaN(this.audioBufferEnd_)) {
audioTargetPts = videoTargetPts;
} else {
// Add a fudge factor of 0.1 to the last video pts appended since a rendition change
// could append an overlapping segment, in which case there is a high likelyhood
// a tag could have a matching pts to videoBufferEnd_, which would cause
// that tag to get appended by the tag.pts >= targetPts check below even though it
// is a duplicate of what was previously appended
audioTargetPts = this.audioBufferEnd_ + 0.1;
}
if (filteredVideoTags.length) {
// If targetPts intersects a GOP and we appended the tags for the GOP that came
// before targetPts, we want to make sure to trim audio tags at the pts
// of the first video tag to avoid brief moments of silence
audioTargetPts = Math.min(audioTargetPts, filteredVideoTags[0].pts);
}
// skip tags with a presentation time less than the seek target/end of buffer
currentIndex = 0;
while (currentIndex < audioTags.length) {
if (audioTags[currentIndex].pts >= audioTargetPts) {
break;
}
currentIndex++;
}
const filteredAudioTags = audioTags.slice(currentIndex);
// update the audio and video buffer ends
if (filteredAudioTags.length) {
this.audioBufferEnd_ = filteredAudioTags[filteredAudioTags.length - 1].pts;
}
if (filteredVideoTags.length) {
this.videoBufferEnd_ = filteredVideoTags[filteredVideoTags.length - 1].pts;
}
let tags = this.getOrderedTags_(filteredVideoTags, filteredAudioTags);
if (tags.length === 0) {
return;
}
// If we are appending data that comes before our target pts, we want to tell
// the swf to adjust its notion of current time to account for the extra tags
// we are appending to complete the GOP that intersects with targetPts
if (tags[0].pts < videoTargetPts && tech.seeking()) {
const fudgeFactor = 1 / 30;
const currentTime = tech.currentTime();
const diff = (videoTargetPts - tags[0].pts) / 1e3;
let adjustedTime = currentTime - diff;
if (adjustedTime < fudgeFactor) {
adjustedTime = 0;
}
try {
this.mediaSource_.swfObj.vjs_adjustCurrentTime(adjustedTime);
} catch (e) {
// no-op for backwards compatability of swf. If adjustCurrentTime fails,
// the swf may incorrectly report currentTime and buffered ranges
// but should not affect playback over than the time displayed on the
// progress bar is inaccurate
}
}
// concatenate the bytes into a single segment
for (let i = 0; i < tags.length; i++) {
segmentByteLength += tags[i].bytes.byteLength;
}
segment = new Uint8Array(segmentByteLength);
for (let i = 0, j = 0; i < tags.length; i++) {
segment.set(tags[i].bytes, j);
j += tags[i].bytes.byteLength;
}
return segment;
}
/**
* Assemble the FLV tags in decoder order.
*
* @private
* @param {Array} videoTags list of video tags
* @param {Array} audioTags list of audio tags
*/
getOrderedTags_(videoTags, audioTags) {
let tag;
let tags = [];
while (videoTags.length || audioTags.length) {
if (!videoTags.length) {
// only audio tags remain
tag = audioTags.shift();
} else if (!audioTags.length) {
// only video tags remain
tag = videoTags.shift();
} else if (audioTags[0].dts < videoTags[0].dts) {
// audio should be decoded next
tag = audioTags.shift();
} else {
// video should be decoded next
tag = videoTags.shift();
}
tags.push(tag);
}
return tags;
}
onHlsReset_() {
this.transmuxer_.postMessage({action: 'resetCaptions'});
}
}
</code></pre>
</article>
</section>
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<h2><a href="index.html">Home</a></h2><h3>Classes</h3><ul><li><a href="FlashMediaSource.html">FlashMediaSource</a></li><li><a href="FlashSourceBuffer.html">FlashSourceBuffer</a></li><li><a href="HtmlMediaSource.html">HtmlMediaSource</a></li><li><a href="MessageHandlers.html">MessageHandlers</a></li><li><a href="VirtualSourceBuffer.html">VirtualSourceBuffer</a></li></ul><h3>Global</h3><ul><li><a href="global.html#abort">abort</a></li><li><a href="global.html#addSourceBuffer">addSourceBuffer</a></li><li><a href="global.html#appendBuffer">appendBuffer</a></li><li><a href="global.html#appendGopInfo_">appendGopInfo_</a></li><li><a href="global.html#endOfStream">endOfStream</a></li><li><a href="global.html#FlashTransmuxerWorker">FlashTransmuxerWorker</a></li><li><a href="global.html#get">get</a></li><li><a href="global.html#gopsSafeToAlignWith">gopsSafeToAlignWith</a></li><li><a href="global.html#MediaSource">MediaSource</a></li><li><a href="global.html#open">open</a></li><li><a href="global.html#remove">remove</a></li><li><a href="global.html#removeGopBuffer">removeGopBuffer</a></li><li><a href="global.html#set">set</a></li><li><a href="global.html#supportsNativeMediaSources">supportsNativeMediaSources</a></li><li><a href="global.html#TransmuxerWorker">TransmuxerWorker</a></li><li><a href="global.html#updateGopBuffer">updateGopBuffer</a></li><li><a href="global.html#URL">URL</a></li></ul>
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