uni-charts.vue
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<template>
<view class="uni-charts">
<canvas
v-if="type !== 'map'"
class="charts-canvas"
:style="{width: width + 'px', height: height + 'px'}"
canvas-id="uni-charts"
@touchstart="touchStart"
@touchmove="touchMove"
@touchend="touchEnd"
></canvas>
<view v-else class="map-container" :style="{width: width + 'px', height: height + 'px'}">
<slot name="map"></slot>
</view>
</view>
</template>
<script>
export default {
name: 'uniCharts',
props: {
type: {
type: String,
default: 'line'
},
data: {
type: Array,
default () {
return []
}
},
categories: {
type: Array,
default () {
return []
}
},
option: {
type: Object,
default () {
return {}
}
},
width: {
type: [Number, String],
default: 375
},
height: {
type: [Number, String],
default: 200
}
},
data () {
return {
ctx: null,
chartData: {},
touchInfo: {}
}
},
watch: {
data: {
deep: true,
handler () {
this.initChart()
}
},
categories: {
deep: true,
handler () {
this.initChart()
}
},
option: {
deep: true,
handler () {
this.initChart()
}
}
},
mounted () {
this.initChart()
},
methods: {
initChart () {
if (this.type === 'kline') {
this.drawKline()
} else if (this.type === 'line') {
this.drawLine()
}
},
// 折线图绘制(移除平滑过渡,改为纯直线)
drawLine () {
if (!this.data.length || !this.categories.length) return;
const ctx = uni.createCanvasContext('uni-charts', this)
this.ctx = ctx
const { width, height } = this
const {
grid = {},
xAxis = {},
yAxis = {},
legend = {},
color = ['#25AF69', '#B34C17']
} = this.option
// 清空画布
ctx.clearRect(0, 0, width, height)
// 调整Grid布局,彻底解决重叠
const gridTop = grid.top ? (typeof grid.top === 'string' ? parseFloat(grid.top) / 100 * height : grid.top) : 60
const gridLeft = grid.left ? (typeof grid.left === 'string' ? parseFloat(grid.left) / 100 * width : grid.left) : 70
const gridRight = grid.right ? (typeof grid.right === 'string' ? parseFloat(grid.right) / 100 * width : grid.right) : 20
const gridBottom = grid.bottom ? (typeof grid.bottom === 'string' ? parseFloat(grid.bottom) / 100 * height : grid.bottom) : 50
const drawWidth = width - gridLeft - gridRight
const drawHeight = height - gridTop - gridBottom
// Y轴最大值自适应(无小数点)
let allValues = []
this.data.forEach(series => {
allValues = allValues.concat(series.data)
})
if (allValues.length === 0) return;
// 动态计算Y轴极值(保留10%顶部余量,转为整数)
const rawMaxVal = Math.max(...allValues)
const rawMinVal = Math.min(...allValues)
const maxVal = yAxis.max || Math.ceil(rawMaxVal * 1.1) // 向上取整,保证能容纳最大值
const minVal = yAxis.min || (rawMinVal < 0 ? Math.floor(rawMinVal * 1.1) : 0) // 向下取整(负数),默认0
const valRange = maxVal - minVal || 1
// 计算X轴每个点的宽度
const xStep = drawWidth / (this.categories.length - 1 || 1)
// X轴标签防拥挤
const minLabelWidth = 30
const maxShowLabels = Math.floor(drawWidth / minLabelWidth)
const labelInterval = maxShowLabels < this.categories.length
? Math.ceil(this.categories.length / maxShowLabels)
: 1
// 绘制网格线 + Y轴整数刻度
ctx.setStrokeStyle(yAxis.splitLine?.lineStyle?.color || '#f5f5f7')
ctx.setLineWidth(1)
const yTickCount = 5
const yTickStep = valRange / yTickCount
for (let i = 0; i <= yTickCount; i++) {
const y = gridTop + drawHeight - (i * drawHeight / yTickCount)
// 绘制网格线
ctx.beginPath()
ctx.moveTo(gridLeft, y)
ctx.lineTo(width - gridRight, y)
ctx.stroke()
// Y轴显示整数(无小数点)
ctx.setFillStyle(yAxis.axisLabel?.color || '#666')
ctx.setFontSize(yAxis.axisLabel?.fontSize || 12)
const val = minVal + (i * yTickStep)
// 转为整数(四舍五入),彻底去掉小数点
const intVal = Math.round(val)
let valText = intVal.toString()
// 长数字处理(仍为整数格式)
if (valText.length > 6) {
valText = intVal.toLocaleString() // 用千分位显示长整数,如 1234567 → 1,234,567
}
// 文字右对齐,避免折叠
const textWidth = ctx.measureText(valText).width
ctx.fillText(valText, gridLeft - 10 - textWidth, y + 5)
}
// 绘制X轴标签
ctx.setFillStyle(xAxis.axisLabel?.color || '#666')
ctx.setFontSize(xAxis.axisLabel?.fontSize || 12)
this.categories.forEach((text, index) => {
if (index % labelInterval === 0) {
const x = gridLeft + index * xStep
let labelText = text
if (text.length > 6) {
labelText = text.slice(0, 6) + '...'
}
const textLines = labelText.split('\n')
textLines.forEach((line, lineIdx) => {
const textWidth = ctx.measureText(line).width
ctx.fillText(line, x - textWidth / 2, height - gridBottom + 20 + (lineIdx * 12))
})
}
})
// 优化图例间距
if (legend.show) {
ctx.setFontSize(legend.textStyle?.fontSize || 12)
let legendX = gridLeft + 10
this.data.forEach((series, idx) => {
let seriesName = series.name || `系列${idx + 1}`
if (seriesName.length > 8) {
seriesName = seriesName.slice(0, 8) + '...'
}
const textWidth = ctx.measureText(seriesName).width
const legendItemWidth = textWidth + 25
const legendY = gridTop - 30
ctx.setFillStyle(series.color || color[idx % color.length])
ctx.fillRect(legendX, legendY, 10, 10)
ctx.setFillStyle('#666')
ctx.fillText(seriesName, legendX + 15, legendY + 8)
legendX += Math.max(80, legendItemWidth + 10)
})
}
// ========== 核心修改:移除平滑曲线,改为纯直线连接 ==========
this.data.forEach((series, seriesIdx) => {
const seriesColor = series.color || color[seriesIdx % color.length]
ctx.setStrokeStyle(seriesColor)
ctx.setLineWidth(2)
ctx.beginPath()
series.data.forEach((value, index) => {
const x = gridLeft + index * xStep
const y = gridTop + drawHeight - ((value - minVal) / valRange) * drawHeight
if (index === 0) {
ctx.moveTo(x, y)
} else {
// 直接直线连接,移除所有贝塞尔曲线平滑逻辑
ctx.lineTo(x, y)
}
})
ctx.stroke()
})
ctx.draw()
},
// K线图绘制(同步修改Y轴为整数,K线本身无平滑逻辑,保持原样)
drawKline () {
const ctx = uni.createCanvasContext('uni-charts', this)
this.ctx = ctx
const { width, height } = this
const { grid = {}, xAxis = {}, yAxis = {}, color = ['#B34C17', '#25AF69'] } = this.option
ctx.clearRect(0, 0, width, height)
// 调整Grid布局
const gridTop = grid.top ? (typeof grid.top === 'string' ? parseFloat(grid.top) / 100 * height : grid.top) : 50
const gridLeft = grid.left ? (typeof grid.left === 'string' ? parseFloat(grid.left) / 100 * width : grid.left) : 70
const gridRight = grid.right ? (typeof grid.right === 'string' ? parseFloat(grid.right) / 100 * width : grid.right) : 20
const gridBottom = grid.bottom ? (typeof grid.bottom === 'string' ? parseFloat(grid.bottom) / 100 * height : grid.bottom) : 40
const drawWidth = width - gridLeft - gridRight
const drawHeight = height - gridTop - gridBottom
// Y轴自适应极值(整数)
let allValues = []
this.data.forEach(item => {
allValues = allValues.concat([item.open, item.high, item.low, item.close])
})
if (allValues.length === 0) return;
const rawMaxVal = Math.max(...allValues)
const rawMinVal = Math.min(...allValues)
const maxVal = yAxis.max || Math.ceil(rawMaxVal * 1.1)
const minVal = yAxis.min || (rawMinVal < 0 ? Math.floor(rawMinVal * 1.1) : 0)
const valRange = maxVal - minVal || 1
const xStep = drawWidth / (this.data.length || 1)
// 绘制网格线和Y轴整数刻度
ctx.setStrokeStyle('#f5f5f7')
ctx.setLineWidth(1)
const yTickCount = 5
for (let i = 0; i <= yTickCount; i++) {
const y = gridTop + drawHeight - (i * drawHeight / yTickCount)
ctx.beginPath()
ctx.moveTo(gridLeft, y)
ctx.lineTo(width - gridRight, y)
ctx.stroke()
// Y轴显示整数
ctx.setFillStyle(yAxis.axisLabel?.color || '#666')
ctx.setFontSize(yAxis.axisLabel?.fontSize || 12)
const val = minVal + (i * valRange / yTickCount)
const intVal = Math.round(val)
let valText = intVal.toString()
if (valText.length > 6) valText = intVal.toLocaleString()
const textWidth = ctx.measureText(valText).width
ctx.fillText(valText, gridLeft - 10 - textWidth, y + 5)
}
// X轴标签(防拥挤)
ctx.setFillStyle(xAxis.axisLabel?.color || '#666')
ctx.setFontSize(xAxis.axisLabel?.fontSize || 12)
const minLabelWidth = 30
const maxShowLabels = Math.floor(drawWidth / minLabelWidth)
const labelInterval = maxShowLabels < this.categories.length
? Math.ceil(this.categories.length / maxShowLabels)
: 1
this.categories.forEach((text, index) => {
if (index % labelInterval === 0) {
const x = gridLeft + index * xStep + xStep / 2
let labelText = text
if (text.length > 6) labelText = text.slice(0, 6) + '...'
ctx.fillText(labelText, x - ctx.measureText(labelText).width / 2, height - gridBottom + 20)
}
})
// 绘制K线(K线本身就是直线,无平滑逻辑)
this.data.forEach((item, index) => {
const { open, high, low, close } = item
const x = gridLeft + index * xStep + xStep / 2
const yOpen = gridTop + drawHeight - ((open - minVal) / valRange) * drawHeight
const yClose = gridTop + drawHeight - ((close - minVal) / valRange) * drawHeight
const yHigh = gridTop + drawHeight - ((high - minVal) / valRange) * drawHeight
const yLow = gridTop + drawHeight - ((low - minVal) / valRange) * drawHeight
// 绘制高低线(直线)
ctx.setStrokeStyle(close >= open ? color[0] : color[1])
ctx.setLineWidth(1)
ctx.beginPath()
ctx.moveTo(x, yHigh)
ctx.lineTo(x, yLow)
ctx.stroke()
// 绘制实体
const rectWidth = xStep / 3
ctx.setFillStyle(close >= open ? color[0] : color[1])
const rectY = Math.min(yOpen, yClose)
const rectHeight = Math.abs(yClose - yOpen) || 2
ctx.fillRect(x - rectWidth / 2, rectY, rectWidth, rectHeight)
})
ctx.draw()
},
touchStart (e) {
this.touchInfo = {
x: e.changedTouches[0].x,
y: e.changedTouches[0].y,
time: Date.now()
}
},
touchMove (e) {
this.touchInfo.x = e.changedTouches[0].x
this.touchInfo.y = e.changedTouches[0].y
},
touchEnd (e) {
// 可扩展点击交互逻辑
}
}
}
</script>
<style scoped>
.uni-charts {
position: relative;
}
.charts-canvas {
display: block;
}
.map-container {
position: relative;
}
</style>