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node_modules/zrender/src/graphic/shape/Star.js 1.35 KB
aaac7fed   liuqimichale   add
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  /**
   * n角星(n>3
   * @module zrender/graphic/shape/Star
   */
  
  import Path from '../Path';
  
  var PI = Math.PI;
  var cos = Math.cos;
  var sin = Math.sin;
  
  export default Path.extend({
  
      type: 'star',
  
      shape: {
          cx: 0,
          cy: 0,
          n: 3,
          r0: null,
          r: 0
      },
  
      buildPath: function (ctx, shape) {
  
          var n = shape.n;
          if (!n || n < 2) {
              return;
          }
  
          var x = shape.cx;
          var y = shape.cy;
          var r = shape.r;
          var r0 = shape.r0;
  
          // 如果未指定内部顶点外接圆半径,则自动计算
          if (r0 == null) {
              r0 = n > 4
                  // 相隔的外部顶点的连线的交点,
                  // 被取为内部交点,以此计算r0
                  ? r * cos(2 * PI / n) / cos(PI / n)
                  // 二三四角星的特殊处理
                  : r / 3;
          }
  
          var dStep = PI / n;
          var deg = -PI / 2;
          var xStart = x + r * cos(deg);
          var yStart = y + r * sin(deg);
          deg += dStep;
  
          // 记录边界点,用于判断inside
          ctx.moveTo(xStart, yStart);
          for (var i = 0, end = n * 2 - 1, ri; i < end; i++) {
              ri = i % 2 === 0 ? r0 : r;
              ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
              deg += dStep;
          }
  
          ctx.closePath();
      }
  });