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node_modules/zrender/lib/graphic/shape/Star.js 1.17 KB
aaac7fed   liuqimichale   add
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  var Path = require("../Path");
  
  /**
   * n角星(n>3
   * @module zrender/graphic/shape/Star
   */
  var PI = Math.PI;
  var cos = Math.cos;
  var sin = Math.sin;
  
  var _default = Path.extend({
    type: 'star',
    shape: {
      cx: 0,
      cy: 0,
      n: 3,
      r0: null,
      r: 0
    },
    buildPath: function (ctx, shape) {
      var n = shape.n;
  
      if (!n || n < 2) {
        return;
      }
  
      var x = shape.cx;
      var y = shape.cy;
      var r = shape.r;
      var r0 = shape.r0; // 如果未指定内部顶点外接圆半径,则自动计算
  
      if (r0 == null) {
        r0 = n > 4 // 相隔的外部顶点的连线的交点,
        // 被取为内部交点,以此计算r0
        ? r * cos(2 * PI / n) / cos(PI / n) // 二三四角星的特殊处理
        : r / 3;
      }
  
      var dStep = PI / n;
      var deg = -PI / 2;
      var xStart = x + r * cos(deg);
      var yStart = y + r * sin(deg);
      deg += dStep; // 记录边界点,用于判断inside
  
      ctx.moveTo(xStart, yStart);
  
      for (var i = 0, end = n * 2 - 1, ri; i < end; i++) {
        ri = i % 2 === 0 ? r0 : r;
        ctx.lineTo(x + ri * cos(deg), y + ri * sin(deg));
        deg += dStep;
      }
  
      ctx.closePath();
    }
  });
  
  module.exports = _default;