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node_modules/zrender/lib/graphic/helper/roundRect.js 1.69 KB
aaac7fed   liuqimichale   add
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  function buildPath(ctx, shape) {
    var x = shape.x;
    var y = shape.y;
    var width = shape.width;
    var height = shape.height;
    var r = shape.r;
    var r1;
    var r2;
    var r3;
    var r4; // Convert width and height to positive for better borderRadius
  
    if (width < 0) {
      x = x + width;
      width = -width;
    }
  
    if (height < 0) {
      y = y + height;
      height = -height;
    }
  
    if (typeof r === 'number') {
      r1 = r2 = r3 = r4 = r;
    } else if (r instanceof Array) {
      if (r.length === 1) {
        r1 = r2 = r3 = r4 = r[0];
      } else if (r.length === 2) {
        r1 = r3 = r[0];
        r2 = r4 = r[1];
      } else if (r.length === 3) {
        r1 = r[0];
        r2 = r4 = r[1];
        r3 = r[2];
      } else {
        r1 = r[0];
        r2 = r[1];
        r3 = r[2];
        r4 = r[3];
      }
    } else {
      r1 = r2 = r3 = r4 = 0;
    }
  
    var total;
  
    if (r1 + r2 > width) {
      total = r1 + r2;
      r1 *= width / total;
      r2 *= width / total;
    }
  
    if (r3 + r4 > width) {
      total = r3 + r4;
      r3 *= width / total;
      r4 *= width / total;
    }
  
    if (r2 + r3 > height) {
      total = r2 + r3;
      r2 *= height / total;
      r3 *= height / total;
    }
  
    if (r1 + r4 > height) {
      total = r1 + r4;
      r1 *= height / total;
      r4 *= height / total;
    }
  
    ctx.moveTo(x + r1, y);
    ctx.lineTo(x + width - r2, y);
    r2 !== 0 && ctx.arc(x + width - r2, y + r2, r2, -Math.PI / 2, 0);
    ctx.lineTo(x + width, y + height - r3);
    r3 !== 0 && ctx.arc(x + width - r3, y + height - r3, r3, 0, Math.PI / 2);
    ctx.lineTo(x + r4, y + height);
    r4 !== 0 && ctx.arc(x + r4, y + height - r4, r4, Math.PI / 2, Math.PI);
    ctx.lineTo(x, y + r1);
    r1 !== 0 && ctx.arc(x + r1, y + r1, r1, Math.PI, Math.PI * 1.5);
  }
  
  exports.buildPath = buildPath;