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node_modules/echarts/src/chart/chord/Ribbon.js 2.3 KB
aaac7fed   liuqimichale   add
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  import * as graphic from '../../util/graphic';
  
  var sin = Math.sin;
  var cos = Math.cos;
  
  export default graphic.extendShape({
  
      type: 'ec-ribbon',
  
      shape: {
          cx: 0,
          cy: 0,
          r: 0,
          s0: 0,
          s1: 0,
          t0: 0,
          t1: 0
      },
  
      style: {
          fill: '#000'
      },
  
      buildPath: function (ctx, shape) {
  
          var clockwise = shape.clockwise || false;
  
          var cx = shape.cx;
          var cy = shape.cy;
          var r = shape.r;
          var s0 = shape.s0;
          var s1 = shape.s1;
          var t0 = shape.t0;
          var t1 = shape.t1;
          var sx0 = cx + cos(s0) * r;
          var sy0 = cy + sin(s0) * r;
          var sx1 = cx + cos(s1) * r;
          var sy1 = cy + sin(s1) * r;
          var tx0 = cx + cos(t0) * r;
          var ty0 = cy + sin(t0) * r;
          var tx1 = cx + cos(t1) * r;
          var ty1 = cy + sin(t1) * r;
  
          ctx.moveTo(sx0, sy0);
          ctx.arc(cx, cy, shape.r, s0, s1, !clockwise);
          ctx.bezierCurveTo(
              (cx - sx1) * 0.70 + sx1,
              (cy - sy1) * 0.70 + sy1,
              (cx - tx0) * 0.70 + tx0,
              (cy - ty0) * 0.70 + ty0,
              tx0, ty0
          );
          // Chord to self
          if (shape.s0 === shape.t0 && shape.s1 === shape.t1) {
              return;
          }
          ctx.arc(cx, cy, shape.r, t0, t1, !clockwise);
          ctx.bezierCurveTo(
              (cx - tx1) * 0.70 + tx1,
              (cy - ty1) * 0.70 + ty1,
              (cx - sx0) * 0.70 + sx0,
              (cy - sy0) * 0.70 + sy0,
              sx0, sy0
          );
      }
  });