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node_modules/echarts/lib/coord/cartesian/cartesianAxisHelper.js 3.81 KB
aaac7fed   liuqimichale   add
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  var zrUtil = require("zrender/lib/core/util");
  
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  /**
   * Can only be called after coordinate system creation stage.
   * (Can be called before coordinate system update stage).
   *
   * @param {Object} opt {labelInside}
   * @return {Object} {
   *  position, rotation, labelDirection, labelOffset,
   *  tickDirection, labelRotate, z2
   * }
   */
  function layout(gridModel, axisModel, opt) {
    opt = opt || {};
    var grid = gridModel.coordinateSystem;
    var axis = axisModel.axis;
    var layout = {};
    var otherAxisOnZeroOf = axis.getAxesOnZeroOf()[0];
    var rawAxisPosition = axis.position;
    var axisPosition = otherAxisOnZeroOf ? 'onZero' : rawAxisPosition;
    var axisDim = axis.dim;
    var rect = grid.getRect();
    var rectBound = [rect.x, rect.x + rect.width, rect.y, rect.y + rect.height];
    var idx = {
      left: 0,
      right: 1,
      top: 0,
      bottom: 1,
      onZero: 2
    };
    var axisOffset = axisModel.get('offset') || 0;
    var posBound = axisDim === 'x' ? [rectBound[2] - axisOffset, rectBound[3] + axisOffset] : [rectBound[0] - axisOffset, rectBound[1] + axisOffset];
  
    if (otherAxisOnZeroOf) {
      var onZeroCoord = otherAxisOnZeroOf.toGlobalCoord(otherAxisOnZeroOf.dataToCoord(0));
      posBound[idx.onZero] = Math.max(Math.min(onZeroCoord, posBound[1]), posBound[0]);
    } // Axis position
  
  
    layout.position = [axisDim === 'y' ? posBound[idx[axisPosition]] : rectBound[0], axisDim === 'x' ? posBound[idx[axisPosition]] : rectBound[3]]; // Axis rotation
  
    layout.rotation = Math.PI / 2 * (axisDim === 'x' ? 0 : 1); // Tick and label direction, x y is axisDim
  
    var dirMap = {
      top: -1,
      bottom: 1,
      left: -1,
      right: 1
    };
    layout.labelDirection = layout.tickDirection = layout.nameDirection = dirMap[rawAxisPosition];
    layout.labelOffset = otherAxisOnZeroOf ? posBound[idx[rawAxisPosition]] - posBound[idx.onZero] : 0;
  
    if (axisModel.get('axisTick.inside')) {
      layout.tickDirection = -layout.tickDirection;
    }
  
    if (zrUtil.retrieve(opt.labelInside, axisModel.get('axisLabel.inside'))) {
      layout.labelDirection = -layout.labelDirection;
    } // Special label rotation
  
  
    var labelRotate = axisModel.get('axisLabel.rotate');
    layout.labelRotate = axisPosition === 'top' ? -labelRotate : labelRotate; // Over splitLine and splitArea
  
    layout.z2 = 1;
    return layout;
  }
  
  exports.layout = layout;