Blame view

node_modules/echarts/src/chart/helper/LinePath.js 1.91 KB
aaac7fed   liuqimichale   add
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  /**
   * Line path for bezier and straight line draw
   */
  
  import * as graphic from '../../util/graphic';
  import * as vec2 from 'zrender/src/core/vector';
  
  var straightLineProto = graphic.Line.prototype;
  var bezierCurveProto = graphic.BezierCurve.prototype;
  
  function isLine(shape) {
      return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
  }
  
  export default graphic.extendShape({
  
      type: 'ec-line',
  
      style: {
          stroke: '#000',
          fill: null
      },
  
      shape: {
          x1: 0,
          y1: 0,
          x2: 0,
          y2: 0,
          percent: 1,
          cpx1: null,
          cpy1: null
      },
  
      buildPath: function (ctx, shape) {
          (isLine(shape) ? straightLineProto : bezierCurveProto).buildPath(ctx, shape);
      },
  
      pointAt: function (t) {
          return isLine(this.shape)
              ? straightLineProto.pointAt.call(this, t)
              : bezierCurveProto.pointAt.call(this, t);
      },
  
      tangentAt: function (t) {
          var shape = this.shape;
          var p = isLine(shape)
              ? [shape.x2 - shape.x1, shape.y2 - shape.y1]
              : bezierCurveProto.tangentAt.call(this, t);
          return vec2.normalize(p, p);
      }
  });