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node_modules/echarts/lib/chart/helper/LinePath.js 2.58 KB
aaac7fed   liuqimichale   add
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  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  var graphic = require("../../util/graphic");
  
  var vec2 = require("zrender/lib/core/vector");
  
  /*
  * Licensed to the Apache Software Foundation (ASF) under one
  * or more contributor license agreements.  See the NOTICE file
  * distributed with this work for additional information
  * regarding copyright ownership.  The ASF licenses this file
  * to you under the Apache License, Version 2.0 (the
  * "License"); you may not use this file except in compliance
  * with the License.  You may obtain a copy of the License at
  *
  *   http://www.apache.org/licenses/LICENSE-2.0
  *
  * Unless required by applicable law or agreed to in writing,
  * software distributed under the License is distributed on an
  * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  * KIND, either express or implied.  See the License for the
  * specific language governing permissions and limitations
  * under the License.
  */
  
  /**
   * Line path for bezier and straight line draw
   */
  var straightLineProto = graphic.Line.prototype;
  var bezierCurveProto = graphic.BezierCurve.prototype;
  
  function isLine(shape) {
    return isNaN(+shape.cpx1) || isNaN(+shape.cpy1);
  }
  
  var _default = graphic.extendShape({
    type: 'ec-line',
    style: {
      stroke: '#000',
      fill: null
    },
    shape: {
      x1: 0,
      y1: 0,
      x2: 0,
      y2: 0,
      percent: 1,
      cpx1: null,
      cpy1: null
    },
    buildPath: function (ctx, shape) {
      (isLine(shape) ? straightLineProto : bezierCurveProto).buildPath(ctx, shape);
    },
    pointAt: function (t) {
      return isLine(this.shape) ? straightLineProto.pointAt.call(this, t) : bezierCurveProto.pointAt.call(this, t);
    },
    tangentAt: function (t) {
      var shape = this.shape;
      var p = isLine(shape) ? [shape.x2 - shape.x1, shape.y2 - shape.y1] : bezierCurveProto.tangentAt.call(this, t);
      return vec2.normalize(p, p);
    }
  });
  
  module.exports = _default;