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node_modules/zrender/lib/graphic/shape/BezierCurve.js 2.65 KB
aaac7fed   liuqimichale   add
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  var Path = require("../Path");
  
  var vec2 = require("../../core/vector");
  
  var _curve = require("../../core/curve");
  
  var quadraticSubdivide = _curve.quadraticSubdivide;
  var cubicSubdivide = _curve.cubicSubdivide;
  var quadraticAt = _curve.quadraticAt;
  var cubicAt = _curve.cubicAt;
  var quadraticDerivativeAt = _curve.quadraticDerivativeAt;
  var cubicDerivativeAt = _curve.cubicDerivativeAt;
  
  /**
   * 贝塞尔曲线
   * @module zrender/shape/BezierCurve
   */
  var out = [];
  
  function someVectorAt(shape, t, isTangent) {
    var cpx2 = shape.cpx2;
    var cpy2 = shape.cpy2;
  
    if (cpx2 === null || cpy2 === null) {
      return [(isTangent ? cubicDerivativeAt : cubicAt)(shape.x1, shape.cpx1, shape.cpx2, shape.x2, t), (isTangent ? cubicDerivativeAt : cubicAt)(shape.y1, shape.cpy1, shape.cpy2, shape.y2, t)];
    } else {
      return [(isTangent ? quadraticDerivativeAt : quadraticAt)(shape.x1, shape.cpx1, shape.x2, t), (isTangent ? quadraticDerivativeAt : quadraticAt)(shape.y1, shape.cpy1, shape.y2, t)];
    }
  }
  
  var _default = Path.extend({
    type: 'bezier-curve',
    shape: {
      x1: 0,
      y1: 0,
      x2: 0,
      y2: 0,
      cpx1: 0,
      cpy1: 0,
      // cpx2: 0,
      // cpy2: 0
      // Curve show percent, for animating
      percent: 1
    },
    style: {
      stroke: '#000',
      fill: null
    },
    buildPath: function (ctx, shape) {
      var x1 = shape.x1;
      var y1 = shape.y1;
      var x2 = shape.x2;
      var y2 = shape.y2;
      var cpx1 = shape.cpx1;
      var cpy1 = shape.cpy1;
      var cpx2 = shape.cpx2;
      var cpy2 = shape.cpy2;
      var percent = shape.percent;
  
      if (percent === 0) {
        return;
      }
  
      ctx.moveTo(x1, y1);
  
      if (cpx2 == null || cpy2 == null) {
        if (percent < 1) {
          quadraticSubdivide(x1, cpx1, x2, percent, out);
          cpx1 = out[1];
          x2 = out[2];
          quadraticSubdivide(y1, cpy1, y2, percent, out);
          cpy1 = out[1];
          y2 = out[2];
        }
  
        ctx.quadraticCurveTo(cpx1, cpy1, x2, y2);
      } else {
        if (percent < 1) {
          cubicSubdivide(x1, cpx1, cpx2, x2, percent, out);
          cpx1 = out[1];
          cpx2 = out[2];
          x2 = out[3];
          cubicSubdivide(y1, cpy1, cpy2, y2, percent, out);
          cpy1 = out[1];
          cpy2 = out[2];
          y2 = out[3];
        }
  
        ctx.bezierCurveTo(cpx1, cpy1, cpx2, cpy2, x2, y2);
      }
    },
  
    /**
     * Get point at percent
     * @param  {number} t
     * @return {Array.<number>}
     */
    pointAt: function (t) {
      return someVectorAt(this.shape, t, false);
    },
  
    /**
     * Get tangent at percent
     * @param  {number} t
     * @return {Array.<number>}
     */
    tangentAt: function (t) {
      var p = someVectorAt(this.shape, t, true);
      return vec2.normalize(p, p);
    }
  });
  
  module.exports = _default;