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node_modules/zrender/src/graphic/helper/roundRect.js 1.91 KB
aaac7fed   liuqimichale   add
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  export function buildPath(ctx, shape) {
      var x = shape.x;
      var y = shape.y;
      var width = shape.width;
      var height = shape.height;
      var r = shape.r;
      var r1;
      var r2;
      var r3;
      var r4;
  
      // Convert width and height to positive for better borderRadius
      if (width < 0) {
          x = x + width;
          width = -width;
      }
      if (height < 0) {
          y = y + height;
          height = -height;
      }
  
      if (typeof r === 'number') {
          r1 = r2 = r3 = r4 = r;
      }
      else if (r instanceof Array) {
          if (r.length === 1) {
              r1 = r2 = r3 = r4 = r[0];
          }
          else if (r.length === 2) {
              r1 = r3 = r[0];
              r2 = r4 = r[1];
          }
          else if (r.length === 3) {
              r1 = r[0];
              r2 = r4 = r[1];
              r3 = r[2];
          }
          else {
              r1 = r[0];
              r2 = r[1];
              r3 = r[2];
              r4 = r[3];
          }
      }
      else {
          r1 = r2 = r3 = r4 = 0;
      }
  
      var total;
      if (r1 + r2 > width) {
          total = r1 + r2;
          r1 *= width / total;
          r2 *= width / total;
      }
      if (r3 + r4 > width) {
          total = r3 + r4;
          r3 *= width / total;
          r4 *= width / total;
      }
      if (r2 + r3 > height) {
          total = r2 + r3;
          r2 *= height / total;
          r3 *= height / total;
      }
      if (r1 + r4 > height) {
          total = r1 + r4;
          r1 *= height / total;
          r4 *= height / total;
      }
      ctx.moveTo(x + r1, y);
      ctx.lineTo(x + width - r2, y);
      r2 !== 0 && ctx.arc(x + width - r2, y + r2, r2, -Math.PI / 2, 0);
      ctx.lineTo(x + width, y + height - r3);
      r3 !== 0 && ctx.arc(x + width - r3, y + height - r3, r3, 0, Math.PI / 2);
      ctx.lineTo(x + r4, y + height);
      r4 !== 0 && ctx.arc(x + r4, y + height - r4, r4, Math.PI / 2, Math.PI);
      ctx.lineTo(x, y + r1);
      r1 !== 0 && ctx.arc(x + r1, y + r1, r1, Math.PI, Math.PI * 1.5);
  }