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node_modules/block-stream/block-stream.js 6.4 KB
aaac7fed   liuqimichale   add
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  // write data to it, and it'll emit data in 512 byte blocks.
  // if you .end() or .flush(), it'll emit whatever it's got,
  // padded with nulls to 512 bytes.
  
  module.exports = BlockStream
  
  var Stream = require("stream").Stream
    , inherits = require("inherits")
    , assert = require("assert").ok
    , debug = process.env.DEBUG ? console.error : function () {}
  
  function BlockStream (size, opt) {
    this.writable = this.readable = true
    this._opt = opt || {}
    this._chunkSize = size || 512
    this._offset = 0
    this._buffer = []
    this._bufferLength = 0
    if (this._opt.nopad) this._zeroes = false
    else {
      this._zeroes = new Buffer(this._chunkSize)
      for (var i = 0; i < this._chunkSize; i ++) {
        this._zeroes[i] = 0
      }
    }
  }
  
  inherits(BlockStream, Stream)
  
  BlockStream.prototype.write = function (c) {
    // debug("   BS write", c)
    if (this._ended) throw new Error("BlockStream: write after end")
    if (c && !Buffer.isBuffer(c)) c = new Buffer(c + "")
    if (c.length) {
      this._buffer.push(c)
      this._bufferLength += c.length
    }
    // debug("pushed onto buffer", this._bufferLength)
    if (this._bufferLength >= this._chunkSize) {
      if (this._paused) {
        // debug("   BS paused, return false, need drain")
        this._needDrain = true
        return false
      }
      this._emitChunk()
    }
    return true
  }
  
  BlockStream.prototype.pause = function () {
    // debug("   BS pausing")
    this._paused = true
  }
  
  BlockStream.prototype.resume = function () {
    // debug("   BS resume")
    this._paused = false
    return this._emitChunk()
  }
  
  BlockStream.prototype.end = function (chunk) {
    // debug("end", chunk)
    if (typeof chunk === "function") cb = chunk, chunk = null
    if (chunk) this.write(chunk)
    this._ended = true
    this.flush()
  }
  
  BlockStream.prototype.flush = function () {
    this._emitChunk(true)
  }
  
  BlockStream.prototype._emitChunk = function (flush) {
    // debug("emitChunk flush=%j emitting=%j paused=%j", flush, this._emitting, this._paused)
  
    // emit a <chunkSize> chunk
    if (flush && this._zeroes) {
      // debug("    BS push zeroes", this._bufferLength)
      // push a chunk of zeroes
      var padBytes = (this._bufferLength % this._chunkSize)
      if (padBytes !== 0) padBytes = this._chunkSize - padBytes
      if (padBytes > 0) {
        // debug("padBytes", padBytes, this._zeroes.slice(0, padBytes))
        this._buffer.push(this._zeroes.slice(0, padBytes))
        this._bufferLength += padBytes
        // debug(this._buffer[this._buffer.length - 1].length, this._bufferLength)
      }
    }
  
    if (this._emitting || this._paused) return
    this._emitting = true
  
    // debug("    BS entering loops")
    var bufferIndex = 0
    while (this._bufferLength >= this._chunkSize &&
           (flush || !this._paused)) {
      // debug("     BS data emission loop", this._bufferLength)
  
      var out
        , outOffset = 0
        , outHas = this._chunkSize
  
      while (outHas > 0 && (flush || !this._paused) ) {
        // debug("    BS data inner emit loop", this._bufferLength)
        var cur = this._buffer[bufferIndex]
          , curHas = cur.length - this._offset
        // debug("cur=", cur)
        // debug("curHas=%j", curHas)
        // If it's not big enough to fill the whole thing, then we'll need
        // to copy multiple buffers into one.  However, if it is big enough,
        // then just slice out the part we want, to save unnecessary copying.
        // Also, need to copy if we've already done some copying, since buffers
        // can't be joined like cons strings.
        if (out || curHas < outHas) {
          out = out || new Buffer(this._chunkSize)
          cur.copy(out, outOffset,
                   this._offset, this._offset + Math.min(curHas, outHas))
        } else if (cur.length === outHas && this._offset === 0) {
          // shortcut -- cur is exactly long enough, and no offset.
          out = cur
        } else {
          // slice out the piece of cur that we need.
          out = cur.slice(this._offset, this._offset + outHas)
        }
  
        if (curHas > outHas) {
          // means that the current buffer couldn't be completely output
          // update this._offset to reflect how much WAS written
          this._offset += outHas
          outHas = 0
        } else {
          // output the entire current chunk.
          // toss it away
          outHas -= curHas
          outOffset += curHas
          bufferIndex ++
          this._offset = 0
        }
      }
  
      this._bufferLength -= this._chunkSize
      assert(out.length === this._chunkSize)
      // debug("emitting data", out)
      // debug("   BS emitting, paused=%j", this._paused, this._bufferLength)
      this.emit("data", out)
      out = null
    }
    // debug("    BS out of loops", this._bufferLength)
  
    // whatever is left, it's not enough to fill up a block, or we're paused
    this._buffer = this._buffer.slice(bufferIndex)
    if (this._paused) {
      // debug("    BS paused, leaving", this._bufferLength)
      this._needsDrain = true
      this._emitting = false
      return
    }
  
    // if flushing, and not using null-padding, then need to emit the last
    // chunk(s) sitting in the queue.  We know that it's not enough to
    // fill up a whole block, because otherwise it would have been emitted
    // above, but there may be some offset.
    var l = this._buffer.length
    if (flush && !this._zeroes && l) {
      if (l === 1) {
        if (this._offset) {
          this.emit("data", this._buffer[0].slice(this._offset))
        } else {
          this.emit("data", this._buffer[0])
        }
      } else {
        var outHas = this._bufferLength
          , out = new Buffer(outHas)
          , outOffset = 0
        for (var i = 0; i < l; i ++) {
          var cur = this._buffer[i]
            , curHas = cur.length - this._offset
          cur.copy(out, outOffset, this._offset)
          this._offset = 0
          outOffset += curHas
          this._bufferLength -= curHas
        }
        this.emit("data", out)
      }
      // truncate
      this._buffer.length = 0
      this._bufferLength = 0
      this._offset = 0
    }
  
    // now either drained or ended
    // debug("either draining, or ended", this._bufferLength, this._ended)
    // means that we've flushed out all that we can so far.
    if (this._needDrain) {
      // debug("emitting drain", this._bufferLength)
      this._needDrain = false
      this.emit("drain")
    }
  
    if ((this._bufferLength === 0) && this._ended && !this._endEmitted) {
      // debug("emitting end", this._bufferLength)
      this._endEmitted = true
      this.emit("end")
    }
  
    this._emitting = false
  
    // debug("    BS no longer emitting", flush, this._paused, this._emitting, this._bufferLength, this._chunkSize)
  }