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node_modules/better-scroll/src/scroll/inifinity.js 12.3 KB
aaac7fed   liuqimichale   add
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  import {
    style,
    cssVendor
  } from '../util/dom'
  import { assert } from '../util/debug'
  // import { ease } from '../util/ease'
  
  // Number of items to instantiate beyond current view in the scroll direction.
  const RUNWAY_ITEMS = 30
  
  // Number of items to instantiate beyond current view in the opposite direction.
  const RUNWAY_ITEMS_OPPOSITE = 10
  
  // The animation interval (in ms) for fading in content from tombstones.
  const ANIMATION_DURATION_MS = 200
  
  // The number of pixels of default additional length to allow scrolling to.
  const DEFAULT_SCROLL_RUNWAY = 2000
  
  export function infiniteMixin(BScroll) {
    BScroll.prototype._initInfinite = function () {
      this.options.probeType = 3
      this.maxScrollY = -DEFAULT_SCROLL_RUNWAY
      this.infiniteScroller = new InfiniteScroller(this, this.options.infinity)
    }
  }
  
  function isTombstoneNode(node) {
    if (node && node.classList) {
      return node.classList.contains('tombstone')
    }
  }
  
  function InfiniteScroller(scroller, options) {
    this.options = options
    assert(typeof this.options.createTombstone === 'function', 'Infinite scroll need createTombstone Function to create tombstone')
  
    assert(typeof this.options.fetch === 'function', 'Infinite scroll need fetch Function to fetch new data.')
  
    assert(typeof this.options.render === 'function', 'Infinite scroll need render Function to render each item.')
  
    this.firstAttachedItem = 0
    this.lastAttachedItem = 0
  
    this.anchorScrollTop = 0
    this.anchorItem = {
      index: 0,
      offset: 0
    }
    this.tombstoneHeight = 0
    this.tombstoneWidth = 0
    this.tombstones = []
    this.tombstonesAnimationHandlers = []
  
    this.items = []
    this.loadedItems = 0
    this.requestInProgress = false
    this.hasMore = true
  
    this.scroller = scroller
    this.wrapperEl = this.scroller.wrapper
    this.scrollerEl = this.scroller.scroller
    this.scroller.on('scroll', () => {
      this.onScroll()
    })
    this.scroller.on('resize', () => {
      this.onResize()
    })
    this.scroller.on('destroy', () => {
      this.destroy()
    })
  
    // wait scroll core init
    this._onResizeHandler = setTimeout(() => {
      this.onResize()
    })
  }
  
  InfiniteScroller.prototype.destroy = function () {
    // In extreme scene, destroy is triggered before _onResizeHandler
    clearTimeout(this._onResizeHandler)
    this.tombstonesAnimationHandlers.forEach(function (handler) {
      clearTimeout(handler)
    })
    this.tombstonesAnimationHandlers = null
    this.items.forEach((item) => {
      if (item.node) {
        this.scrollerEl.removeChild(item.node)
        item.node = null
      }
    })
    this.scroller.infiniteScroller = null
    this.scroller = null
    this.wrapperEl = null
    this.scrollerEl = null
    this.items = null
    this.tombstones = null
  }
  
  InfiniteScroller.prototype.onScroll = function () {
    const scrollTop = -this.scroller.y
    let delta = scrollTop - this.anchorScrollTop
    if (scrollTop === 0) {
      this.anchorItem = {
        index: 0,
        offset: 0
      }
    } else {
      this.anchorItem = this._calculateAnchoredItem(this.anchorItem, delta)
    }
  
    this.anchorScrollTop = scrollTop
    let lastScreenItem = this._calculateAnchoredItem(this.anchorItem, this.scroller.wrapperHeight)
  
    let start = this.anchorItem.index
    let end = lastScreenItem.index
    if (delta < 0) {
      start -= RUNWAY_ITEMS
      end += RUNWAY_ITEMS_OPPOSITE
    } else {
      start -= RUNWAY_ITEMS_OPPOSITE
      end += RUNWAY_ITEMS
    }
    this.fill(start, end)
    this.maybeRequestContent()
  }
  
  InfiniteScroller.prototype.onResize = function () {
    let tombstone = this.options.createTombstone()
    tombstone.style.position = 'absolute'
    this.scrollerEl.appendChild(tombstone)
    tombstone.style.display = ''
    this.tombstoneHeight = tombstone.offsetHeight
    this.tombstoneWidth = tombstone.offsetWidth
    this.scrollerEl.removeChild(tombstone)
  
    for (let i = 0; i < this.items.length; i++) {
      this.items[i].height = this.items[i].width = 0
    }
  
    this.onScroll()
  }
  
  InfiniteScroller.prototype.fill = function (start, end) {
    this.firstAttachedItem = Math.max(0, start)
    if (!this.hasMore) {
      end = Math.min(end, this.items.length)
    }
    this.lastAttachedItem = end
    this.attachContent()
  }
  
  InfiniteScroller.prototype.maybeRequestContent = function () {
    if (this.requestInProgress || !this.hasMore) {
      return
    }
    let itemsNeeded = this.lastAttachedItem - this.loadedItems
    if (itemsNeeded <= 0) {
      return
    }
    this.requestInProgress = true
    this.options.fetch(itemsNeeded).then((items) => {
      this.requestInProgress = false
      if (items) {
        this.addContent(items)
      } else {
        this.hasMore = false
        let tombstoneLen = this._removeTombstones()
        let curPos = 0
        if (this.anchorItem.index <= this.items.length) {
          curPos = this._fixScrollPosition()
          this._setupAnimations({}, curPos)
          this.scroller.resetPosition(this.scroller.options.bounceTime)
        } else {
          this.anchorItem.index -= tombstoneLen
          curPos = this._fixScrollPosition()
          this._setupAnimations({}, curPos)
          this.scroller.stop()
          this.scroller.resetPosition()
          this.onScroll()
        }
      }
    })
  }
  
  InfiniteScroller.prototype.addContent = function (items) {
    for (let i = 0; i < items.length; i++) {
      if (this.items.length <= this.loadedItems) {
        this._addItem()
      }
      this.items[this.loadedItems++].data = items[i]
    }
    this.attachContent()
    this.maybeRequestContent()
  }
  
  InfiniteScroller.prototype.attachContent = function () {
    let unusedNodes = this._collectUnusedNodes()
    let tombstoneAnimations = this._createDOMNodes(unusedNodes)
    this._cleanupUnusedNodes(unusedNodes)
    this._cacheNodeSize()
    let curPos = this._fixScrollPosition()
    this._setupAnimations(tombstoneAnimations, curPos)
  }
  
  InfiniteScroller.prototype.resetMore = function () {
    this.hasMore = true
  }
  
  InfiniteScroller.prototype._removeTombstones = function () {
    let markIndex
    let tombstoneLen = 0
    let itemLen = this.items.length
    for (let i = 0; i < itemLen; i++) {
      const currentNode = this.items[i].node
      const currentData = this.items[i].data
      if ((!currentNode || isTombstoneNode(currentNode)) && !currentData) {
        // 0 should be excluded
        if (markIndex === void 0) {
          markIndex = i
        }
        if (currentNode) {
          this.scrollerEl.removeChild(currentNode)
        }
      }
    }
    tombstoneLen = itemLen - markIndex
    this.items.splice(markIndex)
    this.lastAttachedItem = Math.min(this.lastAttachedItem, this.items.length)
    return tombstoneLen
  }
  
  InfiniteScroller.prototype._collectUnusedNodes = function () {
    let unusedNodes = []
    for (let i = 0; i < this.items.length; i++) {
      // Skip the items which should be visible.
      if (i === this.firstAttachedItem) {
        i = this.lastAttachedItem - 1
        continue
      }
      const currentNode = this.items[i].node
      if (currentNode) {
        if (isTombstoneNode(currentNode)) {
          // Cache tombstones for reuse
          this.tombstones.push(currentNode)
          this.tombstones[this.tombstones.length - 1].style.display = 'none'
        } else {
          unusedNodes.push(currentNode)
        }
      }
      this.items[i].node = null
    }
    return unusedNodes
  }
  
  InfiniteScroller.prototype._createDOMNodes = function (unusedNodes) {
    let tombstoneAnimations = {}
    for (let i = this.firstAttachedItem; i < this.lastAttachedItem; i++) {
      while (this.items.length <= i) {
        this._addItem()
      }
      const currentNode = this.items[i].node
      const currentData = this.items[i].data
      if (currentNode) {
        if (isTombstoneNode(currentNode) && currentData) {
          currentNode.style.zIndex = 1
          tombstoneAnimations[i] = [currentNode, this.items[i].top - this.anchorScrollTop]
          this.items[i].node = null
        } else {
          continue
        }
      }
      let node = currentData ? this.options.render(currentData, unusedNodes.pop()) : this._getTombStone()
      node.style.position = 'absolute'
      this.items[i].top = -1
      this.scrollerEl.appendChild(node)
      this.items[i].node = node
    }
    return tombstoneAnimations
  }
  
  InfiniteScroller.prototype._cleanupUnusedNodes = function (unusedNodes) {
    while (unusedNodes.length) {
      this.scrollerEl.removeChild(unusedNodes.pop())
    }
  }
  
  InfiniteScroller.prototype._cacheNodeSize = function () {
    for (let i = this.firstAttachedItem; i < this.lastAttachedItem; i++) {
      const item = this.items[i]
      // Only cache the height if we have the real contents, not a placeholder.
      if (item.data && !item.height) {
        const isTombstone = isTombstoneNode(item.node)
        item.height = isTombstone ? this.tombstoneHeight : item.node.offsetHeight
        item.width = isTombstone ? this.tombstoneWidth : item.node.offsetWidth
      }
    }
  }
  
  InfiniteScroller.prototype._fixScrollPosition = function () {
    this.anchorScrollTop = 0
    for (let i = 0; i < this.anchorItem.index; i++) {
      this.anchorScrollTop += this.items[i].height || this.tombstoneHeight
    }
    this.anchorScrollTop += this.anchorItem.offset
  
    // Position all nodes.
    let curPos = this.anchorScrollTop - this.anchorItem.offset
    let i = this.anchorItem.index
    while (i > this.firstAttachedItem) {
      curPos -= this.items[i - 1].height || this.tombstoneHeight
      i--
    }
  
    return curPos
  }
  
  InfiniteScroller.prototype._setupAnimations = function (tombstoneAnimations, curPos) {
    for (let i in tombstoneAnimations) {
      const animation = tombstoneAnimations[i]
      this.items[i].node.style[style.transform] = `translateY(${this.anchorScrollTop + animation[1]}px) scale(${this.tombstoneWidth / this.items[i].width}, ${this.tombstoneHeight / this.items[i].height})`
      // Call offsetTop on the nodes to be animated to force them to apply current transforms.
      /* eslint-disable no-unused-expressions */
      this.items[i].node.offsetTop
      animation[0].offsetTop
      this.items[i].node.style[style.transition] = `${cssVendor}transform ${ANIMATION_DURATION_MS}ms`
    }
  
    for (let i = this.firstAttachedItem; i < this.lastAttachedItem; i++) {
      const animation = tombstoneAnimations[i]
      if (animation) {
        const tombstoneNode = animation[0]
        tombstoneNode.style[style.transition] = `${cssVendor}transform ${ANIMATION_DURATION_MS}ms, opacity ${ANIMATION_DURATION_MS}ms`
        tombstoneNode.style[style.transform] = `translateY(${curPos}px) scale(${this.items[i].width / this.tombstoneWidth}, ${this.items[i].height / this.tombstoneHeight})`
        tombstoneNode.style.opacity = 0
      }
      if (curPos !== this.items[i].top) {
        if (!animation) {
          this.items[i].node.style[style.transition] = ''
        }
        this.items[i].node.style[style.transform] = `translateY(${curPos}px)`
      }
      this.items[i].top = curPos
      curPos += this.items[i].height || this.tombstoneHeight
    }
  
    this.scroller.maxScrollY = -(curPos - this.scroller.wrapperHeight + (this.hasMore ? DEFAULT_SCROLL_RUNWAY : 0))
  
    const tombstoneAnimationsHandler = setTimeout(() => {
      for (let i in tombstoneAnimations) {
        const animation = tombstoneAnimations[i]
        animation[0].style.display = 'none'
        // Tombstone can be recycled now.
        this.tombstones.push(animation[0])
      }
    }, ANIMATION_DURATION_MS)
  
    this.tombstonesAnimationHandlers.push(tombstoneAnimationsHandler)
  }
  
  InfiniteScroller.prototype._getTombStone = function () {
    let tombstone = this.tombstones.pop()
    if (tombstone) {
      tombstone.style.display = ''
      tombstone.style.opacity = 1
      tombstone.style[style.transform] = ''
      tombstone.style[style.transition] = ''
      return tombstone
    }
    return this.options.createTombstone()
  }
  
  InfiniteScroller.prototype._addItem = function () {
    this.items.push({
      data: null,
      node: null,
      height: 0,
      width: 0,
      top: 0
    })
  }
  
  InfiniteScroller.prototype._calculateAnchoredItem = function (initialAnchor, delta) {
    if (delta === 0) {
      return initialAnchor
    }
    let i = initialAnchor.index
    let tombstones = 0
  
    delta += initialAnchor.offset
    if (delta < 0) {
      while (delta < 0 && i > 0 && this.items[i - 1].height) {
        delta += this.items[i - 1].height
        i--
      }
      tombstones = Math.max(-i, Math.ceil(Math.min(delta, 0) / this.tombstoneHeight))
    } else {
      while (delta > 0 && i < this.items.length && this.items[i].height && this.items[i].height < delta) {
        delta -= this.items[i].height
        i++
      }
      if (i >= this.items.length || !this.items[i].height) {
        tombstones = Math.floor(Math.max(delta, 0) / this.tombstoneHeight)
      }
    }
    i += tombstones
    delta -= tombstones * this.tombstoneHeight
  
    return {
      index: i,
      offset: delta
    }
  }