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node_modules/node-sass/src/libsass/docs/custom-functions-internal.md 4.15 KB
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  # Developer Documentation
  
  Custom functions are internally represented by `struct Sass_C_Function_Descriptor`.
  
  ## Sass_C_Function_Descriptor
  
  ```C
  struct Sass_C_Function_Descriptor {
    const char*      signature;
    Sass_C_Function  function;
    void*            cookie;
  };
  ```
  
  - `signature`: The function declaration, like `foo($bar, $baz:1)`
  - `function`:  Reference to the C function callback
  - `cookie`:    any pointer you want to attach
  
  ### signature
  
  The signature defines how the function can be invoked. It also declares which arguments are required and which are optional.  Required arguments will be enforced by LibSass and a Sass error is thrown in the event a call as missing an argument. Optional arguments only need to be present when you want to overwrite the default value.
  
      foo($bar, $baz: 2)
  
  In this example, `$bar` is required and will error if not passed. `$baz` is optional and the default value of it is 2. A call like `foo(10)` is therefore equal to `foo(10, 2)`, while `foo()` will produce an error.
  
  ### function
  
  The callback function needs to be of the following form:
  
  ```C
  union Sass_Value* call_sass_function(
      const union Sass_Value* s_args,
      void*                   cookie
  ) {
    return sass_clone_value(s_args);
  }
  ```
  
  ### cookie
  
  The cookie can hold any pointer you want. In the `perl-libsass` implementation it holds the structure with the reference of the actual registered callback into the perl interpreter. Before that call `perl-libsass` will convert all `Sass_Values` to corresponding perl data types (so they can be used natively inside the perl interpretor). The callback can also return a `Sass_Value`. In `perl-libsass` the actual function returns a perl value, which has to be converted before `libsass` can work with it again!
  
  ## Sass_Values
  
  ```C
  // allocate memory (copies passed strings)
  union Sass_Value* sass_make_null    (void);
  union Sass_Value* sass_make_boolean (bool val);
  union Sass_Value* sass_make_string  (const char* val);
  union Sass_Value* sass_make_qstring (const char* val);
  union Sass_Value* sass_make_number  (double val, const char* unit);
  union Sass_Value* sass_make_color   (double r, double g, double b, double a);
  union Sass_Value* sass_make_list    (size_t len, enum Sass_Separator sep, bool is_bracketed);
  union Sass_Value* sass_make_map     (size_t len);
  union Sass_Value* sass_make_error   (const char* msg);
  union Sass_Value* sass_make_warning (const char* msg);
  
  // Make a deep cloned copy of the given sass value
  union Sass_Value* sass_clone_value (const union Sass_Value* val);
  
  // deallocate memory (incl. all copied memory)
  void sass_delete_value (const union Sass_Value* val);
  ```
  
  ## Example main.c
  
  ```C
  #include <stdio.h>
  #include <stdint.h>
  #include "sass/context.h"
  
  union Sass_Value* call_fn_foo(const union Sass_Value* s_args, void* cookie)
  {
    // we actually abuse the void* to store an "int"
    return sass_make_number((size_t)cookie, "px");
  }
  
  int main( int argc, const char* argv[] )
  {
  
    // get the input file from first argument or use default
    const char* input = argc > 1 ? argv[1] : "styles.scss";
  
    // create the file context and get all related structs
    struct Sass_File_Context* file_ctx = sass_make_file_context(input);
    struct Sass_Context* ctx = sass_file_context_get_context(file_ctx);
    struct Sass_Options* ctx_opt = sass_context_get_options(ctx);
  
    // allocate a custom function caller
    Sass_C_Function_Callback fn_foo =
      sass_make_function("foo()", call_fn_foo, (void*)42);
  
    // create list of all custom functions
    Sass_C_Function_List fn_list = sass_make_function_list(1);
    sass_function_set_list_entry(fn_list, 0, fn_foo);
    sass_option_set_c_functions(ctx_opt, fn_list);
  
    // context is set up, call the compile step now
    int status = sass_compile_file_context(file_ctx);
  
    // print the result or the error to the stdout
    if (status == 0) puts(sass_context_get_output_string(ctx));
    else puts(sass_context_get_error_message(ctx));
  
    // release allocated memory
    sass_delete_file_context(file_ctx);
  
    // exit status
    return status;
  
  }
  ```
  
  ## Compile main.c
  
  ```bash
  gcc -c main.c -o main.o
  gcc -o sample main.o -lsass
  echo "foo { margin: foo(); }" > foo.scss
  ./sample foo.scss => "foo { margin: 42px }"
  ```