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node_modules/worker-farm/lib/farm.js 9.18 KB
aaac7fed   liuqimichale   add
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  'use strict'
  
  const DEFAULT_OPTIONS = {
            workerOptions               : {}
          , maxCallsPerWorker           : Infinity
          , maxConcurrentWorkers        : (require('os').cpus() || { length: 1 }).length
          , maxConcurrentCallsPerWorker : 10
          , maxConcurrentCalls          : Infinity
          , maxCallTime                 : Infinity // exceed this and the whole worker is terminated
          , maxRetries                  : Infinity
          , forcedKillTime              : 100
          , autoStart                   : false
        }
  
  const fork                    = require('./fork')
      , TimeoutError            = require('errno').create('TimeoutError')
      , ProcessTerminatedError  = require('errno').create('ProcessTerminatedError')
      , MaxConcurrentCallsError = require('errno').create('MaxConcurrentCallsError')
  
  
  function Farm (options, path) {
    this.options     = Object.assign({}, DEFAULT_OPTIONS, options)
    this.path        = path
    this.activeCalls = 0
  }
  
  
  // make a handle to pass back in the form of an external API
  Farm.prototype.mkhandle = function (method) {
    return function () {
      let args = Array.prototype.slice.call(arguments)
      if (this.activeCalls >= this.options.maxConcurrentCalls) {
        let err = new MaxConcurrentCallsError('Too many concurrent calls (' + this.activeCalls + ')')
        if (typeof args[args.length - 1] == 'function')
          return process.nextTick(args[args.length - 1].bind(null, err))
        throw err
      }
      this.addCall({
          method   : method
        , callback : args.pop()
        , args     : args
        , retries  : 0
      })
    }.bind(this)
  }
  
  
  // a constructor of sorts
  Farm.prototype.setup = function (methods) {
    let iface
    if (!methods) { // single-function export
      iface = this.mkhandle()
    } else { // multiple functions on the export
      iface = {}
      methods.forEach(function (m) {
        iface[m] = this.mkhandle(m)
      }.bind(this))
    }
  
    this.searchStart    = -1
    this.childId        = -1
    this.children       = {}
    this.activeChildren = 0
    this.callQueue      = []
  
    if (this.options.autoStart) {
      while (this.activeChildren < this.options.maxConcurrentWorkers)
        this.startChild()
    }
  
    return iface
  }
  
  
  // when a child exits, check if there are any outstanding jobs and requeue them
  Farm.prototype.onExit = function (childId) {
    // delay this to give any sends a chance to finish
    setTimeout(function () {
      let doQueue = false
      if (this.children[childId] && this.children[childId].activeCalls) {
        this.children[childId].calls.forEach(function (call, i) {
          if (!call) return
          else if (call.retries >= this.options.maxRetries) {
            this.receive({
                idx   : i
              , child : childId
              , args  : [ new ProcessTerminatedError('cancel after ' + call.retries + ' retries!') ]
            })
          } else {
            call.retries++
            this.callQueue.unshift(call)
            doQueue = true
          }
        }.bind(this))
      }
      this.stopChild(childId)
      doQueue && this.processQueue()
    }.bind(this), 10)
  }
  
  
  // start a new worker
  Farm.prototype.startChild = function () {
    this.childId++
  
    let forked = fork(this.path, this.options.workerOptions)
      , id     = this.childId
      , c      = {
            send        : forked.send
          , child       : forked.child
          , calls       : []
          , activeCalls : 0
          , exitCode    : null
        }
  
    forked.child.on('message', this.receive.bind(this))
    forked.child.once('exit', function (code) {
      c.exitCode = code
      this.onExit(id)
    }.bind(this))
  
    this.activeChildren++
    this.children[id] = c
  }
  
  
  // stop a worker, identified by id
  Farm.prototype.stopChild = function (childId) {
    let child = this.children[childId]
    if (child) {
      child.send('die')
      setTimeout(function () {
        if (child.exitCode === null)
          child.child.kill('SIGKILL')
      }, this.options.forcedKillTime).unref()
      ;delete this.children[childId]
      this.activeChildren--
    }
  }
  
  
  // called from a child process, the data contains information needed to
  // look up the child and the original call so we can invoke the callback
  Farm.prototype.receive = function (data) {
    let idx     = data.idx
      , childId = data.child
      , args    = data.args
      , child   = this.children[childId]
      , call
  
    if (!child) {
      return console.error(
          'Worker Farm: Received message for unknown child. '
        + 'This is likely as a result of premature child death, '
        + 'the operation will have been re-queued.'
      )
    }
  
    call = child.calls[idx]
    if (!call) {
      return console.error(
          'Worker Farm: Received message for unknown index for existing child. '
        + 'This should not happen!'
      )
    }
  
    if (this.options.maxCallTime !== Infinity)
      clearTimeout(call.timer)
  
    if (args[0] && args[0].$error == '$error') {
      let e = args[0]
      switch (e.type) {
        case 'TypeError': args[0] = new TypeError(e.message); break
        case 'RangeError': args[0] = new RangeError(e.message); break
        case 'EvalError': args[0] = new EvalError(e.message); break
        case 'ReferenceError': args[0] = new ReferenceError(e.message); break
        case 'SyntaxError': args[0] = new SyntaxError(e.message); break
        case 'URIError': args[0] = new URIError(e.message); break
        default: args[0] = new Error(e.message)
      }
      args[0].type = e.type
      args[0].stack = e.stack
  
      // Copy any custom properties to pass it on.
      Object.keys(e).forEach(function(key) {
        args[0][key] = e[key];
      });
    }
  
    process.nextTick(function () {
      call.callback.apply(null, args)
    })
  
    ;delete child.calls[idx]
    child.activeCalls--
    this.activeCalls--
  
    if (child.calls.length >= this.options.maxCallsPerWorker
        && !Object.keys(child.calls).length) {
      // this child has finished its run, kill it
      this.stopChild(childId)
    }
  
    // allow any outstanding calls to be processed
    this.processQueue()
  }
  
  
  Farm.prototype.childTimeout = function (childId) {
    let child = this.children[childId]
      , i
  
    if (!child)
      return
  
    for (i in child.calls) {
      this.receive({
          idx   : i
        , child : childId
        , args  : [ new TimeoutError('worker call timed out!') ]
      })
    }
    this.stopChild(childId)
  }
  
  
  // send a call to a worker, identified by id
  Farm.prototype.send = function (childId, call) {
    let child = this.children[childId]
      , idx   = child.calls.length
  
    child.calls.push(call)
    child.activeCalls++
    this.activeCalls++
  
    child.send({
        idx    : idx
      , child  : childId
      , method : call.method
      , args   : call.args
    })
  
    if (this.options.maxCallTime !== Infinity) {
      call.timer =
        setTimeout(this.childTimeout.bind(this, childId), this.options.maxCallTime)
    }
  }
  
  
  // a list of active worker ids, in order, but the starting offset is
  // shifted each time this method is called, so we work our way through
  // all workers when handing out jobs
  Farm.prototype.childKeys = function () {
    let cka = Object.keys(this.children)
      , cks
  
    if (this.searchStart >= cka.length - 1)
      this.searchStart = 0
    else
      this.searchStart++
  
    cks = cka.splice(0, this.searchStart)
  
    return cka.concat(cks)
  }
  
  
  // Calls are added to a queue, this processes the queue and is called
  // whenever there might be a chance to send more calls to the workers.
  // The various options all impact on when we're able to send calls,
  // they may need to be kept in a queue until a worker is ready.
  Farm.prototype.processQueue = function () {
    let cka, i = 0, childId
  
    if (!this.callQueue.length)
      return this.ending && this.end()
  
    if (this.activeChildren < this.options.maxConcurrentWorkers)
      this.startChild()
  
    for (cka = this.childKeys(); i < cka.length; i++) {
      childId = +cka[i]
      if (this.children[childId].activeCalls < this.options.maxConcurrentCallsPerWorker
          && this.children[childId].calls.length < this.options.maxCallsPerWorker) {
  
        this.send(childId, this.callQueue.shift())
        if (!this.callQueue.length)
          return this.ending && this.end()
      } /*else {
        console.log(
          , this.children[childId].activeCalls < this.options.maxConcurrentCallsPerWorker
          , this.children[childId].calls.length < this.options.maxCallsPerWorker
          , this.children[childId].calls.length , this.options.maxCallsPerWorker)
      }*/
    }
  
    if (this.ending)
      this.end()
  }
  
  
  // add a new call to the call queue, then trigger a process of the queue
  Farm.prototype.addCall = function (call) {
    if (this.ending)
      return this.end() // don't add anything new to the queue
    this.callQueue.push(call)
    this.processQueue()
  }
  
  
  // kills child workers when they're all done
  Farm.prototype.end = function (callback) {
    let complete = true
    if (this.ending === false)
      return
    if (callback)
      this.ending = callback
    else if (this.ending == null)
      this.ending = true
    Object.keys(this.children).forEach(function (child) {
      if (!this.children[child])
        return
      if (!this.children[child].activeCalls)
        this.stopChild(child)
      else
        complete = false
    }.bind(this))
  
    if (complete && typeof this.ending == 'function') {
      process.nextTick(function () {
        this.ending()
        this.ending = false
      }.bind(this))
    }
  }
  
  
  module.exports              = Farm
  module.exports.TimeoutError = TimeoutError