ranges.js 12.8 KB
/**
 * ranges
 *
 * Utilities for working with TimeRanges.
 *
 */

'use strict';

Object.defineProperty(exports, '__esModule', {
  value: true
});

var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i['return']) _i['return'](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError('Invalid attempt to destructure non-iterable instance'); } }; })();

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }

var _videoJs = require('video.js');

var _videoJs2 = _interopRequireDefault(_videoJs);

// Fudge factor to account for TimeRanges rounding
var TIME_FUDGE_FACTOR = 1 / 30;
// Comparisons between time values such as current time and the end of the buffered range
// can be misleading because of precision differences or when the current media has poorly
// aligned audio and video, which can cause values to be slightly off from what you would
// expect. This value is what we consider to be safe to use in such comparisons to account
// for these scenarios.
var SAFE_TIME_DELTA = TIME_FUDGE_FACTOR * 3;

/**
 * Clamps a value to within a range
 * @param {Number} num - the value to clamp
 * @param {Number} start - the start of the range to clamp within, inclusive
 * @param {Number} end - the end of the range to clamp within, inclusive
 * @return {Number}
 */
var clamp = function clamp(num, _ref) {
  var _ref2 = _slicedToArray(_ref, 2);

  var start = _ref2[0];
  var end = _ref2[1];

  return Math.min(Math.max(start, num), end);
};
var filterRanges = function filterRanges(timeRanges, predicate) {
  var results = [];
  var i = undefined;

  if (timeRanges && timeRanges.length) {
    // Search for ranges that match the predicate
    for (i = 0; i < timeRanges.length; i++) {
      if (predicate(timeRanges.start(i), timeRanges.end(i))) {
        results.push([timeRanges.start(i), timeRanges.end(i)]);
      }
    }
  }

  return _videoJs2['default'].createTimeRanges(results);
};

/**
 * Attempts to find the buffered TimeRange that contains the specified
 * time.
 * @param {TimeRanges} buffered - the TimeRanges object to query
 * @param {number} time  - the time to filter on.
 * @returns {TimeRanges} a new TimeRanges object
 */
var findRange = function findRange(buffered, time) {
  return filterRanges(buffered, function (start, end) {
    return start - TIME_FUDGE_FACTOR <= time && end + TIME_FUDGE_FACTOR >= time;
  });
};

/**
 * Returns the TimeRanges that begin later than the specified time.
 * @param {TimeRanges} timeRanges - the TimeRanges object to query
 * @param {number} time - the time to filter on.
 * @returns {TimeRanges} a new TimeRanges object.
 */
var findNextRange = function findNextRange(timeRanges, time) {
  return filterRanges(timeRanges, function (start) {
    return start - TIME_FUDGE_FACTOR >= time;
  });
};

/**
 * Returns gaps within a list of TimeRanges
 * @param {TimeRanges} buffered - the TimeRanges object
 * @return {TimeRanges} a TimeRanges object of gaps
 */
var findGaps = function findGaps(buffered) {
  if (buffered.length < 2) {
    return _videoJs2['default'].createTimeRanges();
  }

  var ranges = [];

  for (var i = 1; i < buffered.length; i++) {
    var start = buffered.end(i - 1);
    var end = buffered.start(i);

    ranges.push([start, end]);
  }

  return _videoJs2['default'].createTimeRanges(ranges);
};

/**
 * Search for a likely end time for the segment that was just appened
 * based on the state of the `buffered` property before and after the
 * append. If we fin only one such uncommon end-point return it.
 * @param {TimeRanges} original - the buffered time ranges before the update
 * @param {TimeRanges} update - the buffered time ranges after the update
 * @returns {Number|null} the end time added between `original` and `update`,
 * or null if one cannot be unambiguously determined.
 */
var findSoleUncommonTimeRangesEnd = function findSoleUncommonTimeRangesEnd(original, update) {
  var i = undefined;
  var start = undefined;
  var end = undefined;
  var result = [];
  var edges = [];

  // In order to qualify as a possible candidate, the end point must:
  //  1) Not have already existed in the `original` ranges
  //  2) Not result from the shrinking of a range that already existed
  //     in the `original` ranges
  //  3) Not be contained inside of a range that existed in `original`
  var overlapsCurrentEnd = function overlapsCurrentEnd(span) {
    return span[0] <= end && span[1] >= end;
  };

  if (original) {
    // Save all the edges in the `original` TimeRanges object
    for (i = 0; i < original.length; i++) {
      start = original.start(i);
      end = original.end(i);

      edges.push([start, end]);
    }
  }

  if (update) {
    // Save any end-points in `update` that are not in the `original`
    // TimeRanges object
    for (i = 0; i < update.length; i++) {
      start = update.start(i);
      end = update.end(i);

      if (edges.some(overlapsCurrentEnd)) {
        continue;
      }

      // at this point it must be a unique non-shrinking end edge
      result.push(end);
    }
  }

  // we err on the side of caution and return null if didn't find
  // exactly *one* differing end edge in the search above
  if (result.length !== 1) {
    return null;
  }

  return result[0];
};

/**
 * Calculate the intersection of two TimeRanges
 * @param {TimeRanges} bufferA
 * @param {TimeRanges} bufferB
 * @returns {TimeRanges} The interesection of `bufferA` with `bufferB`
 */
var bufferIntersection = function bufferIntersection(bufferA, bufferB) {
  var start = null;
  var end = null;
  var arity = 0;
  var extents = [];
  var ranges = [];

  if (!bufferA || !bufferA.length || !bufferB || !bufferB.length) {
    return _videoJs2['default'].createTimeRange();
  }

  // Handle the case where we have both buffers and create an
  // intersection of the two
  var count = bufferA.length;

  // A) Gather up all start and end times
  while (count--) {
    extents.push({ time: bufferA.start(count), type: 'start' });
    extents.push({ time: bufferA.end(count), type: 'end' });
  }
  count = bufferB.length;
  while (count--) {
    extents.push({ time: bufferB.start(count), type: 'start' });
    extents.push({ time: bufferB.end(count), type: 'end' });
  }
  // B) Sort them by time
  extents.sort(function (a, b) {
    return a.time - b.time;
  });

  // C) Go along one by one incrementing arity for start and decrementing
  //    arity for ends
  for (count = 0; count < extents.length; count++) {
    if (extents[count].type === 'start') {
      arity++;

      // D) If arity is ever incremented to 2 we are entering an
      //    overlapping range
      if (arity === 2) {
        start = extents[count].time;
      }
    } else if (extents[count].type === 'end') {
      arity--;

      // E) If arity is ever decremented to 1 we leaving an
      //    overlapping range
      if (arity === 1) {
        end = extents[count].time;
      }
    }

    // F) Record overlapping ranges
    if (start !== null && end !== null) {
      ranges.push([start, end]);
      start = null;
      end = null;
    }
  }

  return _videoJs2['default'].createTimeRanges(ranges);
};

/**
 * Calculates the percentage of `segmentRange` that overlaps the
 * `buffered` time ranges.
 * @param {TimeRanges} segmentRange - the time range that the segment
 * covers adjusted according to currentTime
 * @param {TimeRanges} referenceRange - the original time range that the
 * segment covers
 * @param {Number} currentTime - time in seconds where the current playback
 * is at
 * @param {TimeRanges} buffered - the currently buffered time ranges
 * @returns {Number} percent of the segment currently buffered
 */
var calculateBufferedPercent = function calculateBufferedPercent(adjustedRange, referenceRange, currentTime, buffered) {
  var referenceDuration = referenceRange.end(0) - referenceRange.start(0);
  var adjustedDuration = adjustedRange.end(0) - adjustedRange.start(0);
  var bufferMissingFromAdjusted = referenceDuration - adjustedDuration;
  var adjustedIntersection = bufferIntersection(adjustedRange, buffered);
  var referenceIntersection = bufferIntersection(referenceRange, buffered);
  var adjustedOverlap = 0;
  var referenceOverlap = 0;

  var count = adjustedIntersection.length;

  while (count--) {
    adjustedOverlap += adjustedIntersection.end(count) - adjustedIntersection.start(count);

    // If the current overlap segment starts at currentTime, then increase the
    // overlap duration so that it actually starts at the beginning of referenceRange
    // by including the difference between the two Range's durations
    // This is a work around for the way Flash has no buffer before currentTime
    if (adjustedIntersection.start(count) === currentTime) {
      adjustedOverlap += bufferMissingFromAdjusted;
    }
  }

  count = referenceIntersection.length;

  while (count--) {
    referenceOverlap += referenceIntersection.end(count) - referenceIntersection.start(count);
  }

  // Use whichever value is larger for the percentage-buffered since that value
  // is likely more accurate because the only way
  return Math.max(adjustedOverlap, referenceOverlap) / referenceDuration * 100;
};

/**
 * Return the amount of a range specified by the startOfSegment and segmentDuration
 * overlaps the current buffered content.
 *
 * @param {Number} startOfSegment - the time where the segment begins
 * @param {Number} segmentDuration - the duration of the segment in seconds
 * @param {Number} currentTime - time in seconds where the current playback
 * is at
 * @param {TimeRanges} buffered - the state of the buffer
 * @returns {Number} percentage of the segment's time range that is
 * already in `buffered`
 */
var getSegmentBufferedPercent = function getSegmentBufferedPercent(startOfSegment, segmentDuration, currentTime, buffered) {
  var endOfSegment = startOfSegment + segmentDuration;

  // The entire time range of the segment
  var originalSegmentRange = _videoJs2['default'].createTimeRanges([[startOfSegment, endOfSegment]]);

  // The adjusted segment time range that is setup such that it starts
  // no earlier than currentTime
  // Flash has no notion of a back-buffer so adjustedSegmentRange adjusts
  // for that and the function will still return 100% if a only half of a
  // segment is actually in the buffer as long as the currentTime is also
  // half-way through the segment
  var adjustedSegmentRange = _videoJs2['default'].createTimeRanges([[clamp(startOfSegment, [currentTime, endOfSegment]), endOfSegment]]);

  // This condition happens when the currentTime is beyond the segment's
  // end time
  if (adjustedSegmentRange.start(0) === adjustedSegmentRange.end(0)) {
    return 0;
  }

  var percent = calculateBufferedPercent(adjustedSegmentRange, originalSegmentRange, currentTime, buffered);

  // If the segment is reported as having a zero duration, return 0%
  // since it is likely that we will need to fetch the segment
  if (isNaN(percent) || percent === Infinity || percent === -Infinity) {
    return 0;
  }

  return percent;
};

/**
 * Gets a human readable string for a TimeRange
 *
 * @param {TimeRange} range
 * @returns {String} a human readable string
 */
var printableRange = function printableRange(range) {
  var strArr = [];

  if (!range || !range.length) {
    return '';
  }

  for (var i = 0; i < range.length; i++) {
    strArr.push(range.start(i) + ' => ' + range.end(i));
  }

  return strArr.join(', ');
};

/**
 * Calculates the amount of time left in seconds until the player hits the end of the
 * buffer and causes a rebuffer
 *
 * @param {TimeRange} buffered
 *        The state of the buffer
 * @param {Numnber} currentTime
 *        The current time of the player
 * @param {Number} playbackRate
 *        The current playback rate of the player. Defaults to 1.
 * @return {Number}
 *         Time until the player has to start rebuffering in seconds.
 * @function timeUntilRebuffer
 */
var timeUntilRebuffer = function timeUntilRebuffer(buffered, currentTime) {
  var playbackRate = arguments.length <= 2 || arguments[2] === undefined ? 1 : arguments[2];

  var bufferedEnd = buffered.length ? buffered.end(buffered.length - 1) : 0;

  return (bufferedEnd - currentTime) / playbackRate;
};

exports['default'] = {
  findRange: findRange,
  findNextRange: findNextRange,
  findGaps: findGaps,
  findSoleUncommonTimeRangesEnd: findSoleUncommonTimeRangesEnd,
  getSegmentBufferedPercent: getSegmentBufferedPercent,
  TIME_FUDGE_FACTOR: TIME_FUDGE_FACTOR,
  SAFE_TIME_DELTA: SAFE_TIME_DELTA,
  printableRange: printableRange,
  timeUntilRebuffer: timeUntilRebuffer
};
module.exports = exports['default'];