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node_modules/videojs-contrib-media-sources/README.md 2.77 KB
2a09d1a4   liuqimichale   添加宜春 天水 宣化
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  # videojs-media-sources
  
  A [Media Source Extensions](https://dvcs.w3.org/hg/html-media/raw-file/tip/media-source/media-source.html) shim for video.js.
  
  Media Source Extensions (MSE) is a W3C draft specification that makes it possible to feed data directly to a video element.
  MSE allows video developers to build functionality like adaptive streaming directly in javascript.
  
  Lead Maintainer: Jon-Carlos Rivera [@imbcmdth](https://github.com/imbcmdth)
  
  Maintenance Status: Stable
  
  <!-- START doctoc generated TOC please keep comment here to allow auto update -->
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  **Table of Contents**  *generated with [DocToc](https://github.com/thlorenz/doctoc)*
  
  - [Getting Started](#getting-started)
  - [Options](#options)
    - [mode](#mode)
  - [Release History](#release-history)
  - [License](#license)
  
  <!-- END doctoc generated TOC please keep comment here to allow auto update -->
  
  
  ## Getting Started
  
  On browsers that natively support Media Source Extensions, the HTML implementation will be used.
  If you're running in an environment without MSE, a Flash-backed polyfill will be used.
  Currently, the Flash polyfill only supports video content encoded in the FLV file format.
  For information on how FLVs are structured, Adobe hosts the [latest version of the spec](http://www.adobe.com/devnet/f4v.html) on their site.
  
  The Flash polyfill attempts to balance throughput to the FLV with end-user responsiveness by asynchronously feeding bytes to the SWF at a fixed rate.
  By default, that rate is capped at 4MB/s.
  If you'd like to play higher bitrate content, you can adjust that setting:
  
  ```javascript
  // 8MB/s at 60fps
  videojs.MediaSource.BYTES_PER_SECOND_GOAL = 8 * 1024 * 1024;
  ```
  Setting the `BYTES_PER_SECOND_GOAL` too high may lead to dropped frames during playback on slower computers.
  
  Check out an example of the plugin in use in [example.html](example.html).
  
  ## Options
  You can configure some aspects of the MediaSource polyfill by
  specifying a hash of options when you construct it:
  
  ```js
  var mediaSource = new videojs.MediaSource({ mode: 'html5' });
  ```
  
  ### mode
  Type: `string`
  Values: `'auto'`, `'html5'`, `'flash'`
  Default Value: `'auto'`
  
  How to determine the MediaSources implementation to use. With the
  default value of `auto`, the presence of native MediaSources is
  detected at construction time and they're used if available. Choosing
  `html5` or `flash` will force the use of that respective MediaSource
  implementation, even if it does not appear the browser supports it.
  
  ## Release History
  
   * 1.0.0: throw an error if appends are called during an update
   * 0.3.0: Delegate SourceBuffer.abort() calls to the SWF
   * 0.2.0: Improve interactivity by batching communication with Flash.
   * 0.1.0: Initial release
  
  ## License
  
  See [LICENSE-APACHE2](LICENSE-APACHE2).